Building Binaries

This section describes how to build 🐸STT binaries.

It is strongly recommended that you always use our pre-built 🐸STT binaries (available with every release) unless you have a reason to do build them yourself.

If you would still like to build the 🐸STT binaries yourself, you’ll need the following pre-requisites downloaded and installed:

It is required to use our fork of TensorFlow since it includes fixes for common problems encountered when building the native client files.

If you’d like to build the language bindings or the decoder package, you’ll also need:

  • SWIG master. Unfortunately, NodeJS / ElectronJS after 10.x support on SWIG is a bit behind, and while there are fixes merged on master, they have not been released. Prebuilt patched versions (covering Linux, Windows and macOS) of SWIG should get installed under native_client/ automatically as soon as you build any bindings that requires it.

  • node-pre-gyp (for Node.JS bindings only)

For information on building on Windows, please refer to: Windows Building.

Dependencies

If you follow these instructions, you should compile your own binaries of 🐸STT (built on TensorFlow using Bazel).

For more information on configuring TensorFlow, read the docs up to the end of “Configure the Build”.

Checkout source code

Clone 🐸STT source code (TensorFlow will come as a submdule):

git clone https://github.com/coqui-ai/STT.git STT
cd STT
git submodule sync tensorflow/
git submodule update --init tensorflow/

Bazel: Download & Install

First, install Bazel 5.0.0 following the Bazel installation documentation or alternatively using Bazelisk.

TensorFlow: Configure with Bazel

After you have installed the correct version of Bazel, configure TensorFlow:

cd tensorflow
./configure

Compile Coqui STT

Compile libstt.so

Within your TensorFlow directory, there should be a symbolic link to the 🐸STT native_client directory. If it is not present, create it with the follow command:

cd tensorflow
ln -s ../native_client

You can now use Bazel to build the main 🐸STT library, libstt.so. Add --config=cuda if you want a CUDA build.

bazel build --workspace_status_command="bash native_client/bazel_workspace_status_cmd.sh" -c opt --copt="-D_GLIBCXX_USE_CXX11_ABI=0" //native_client:libstt.so

The generated binaries will be saved to bazel-bin/native_client/.

Compile generate_scorer_package

Following the same setup as for libstt.so above, you can rebuild the generate_scorer_package binary by adding its target to the command line: //native_client:generate_scorer_package. Using the example from above you can build the library and that binary at the same time:

bazel build --workspace_status_command="bash native_client/bazel_workspace_status_cmd.sh" -c opt --copt="-D_GLIBCXX_USE_CXX11_ABI=0" //native_client:libstt.so //native_client:generate_scorer_package

The generated binaries will be saved to bazel-bin/native_client/.

Compile Language Bindings

Now, cd into the STT/native_client directory and use the Makefile to build all the language bindings (C++ client, Python package, Nodejs package, etc.).

cd ../STT/native_client
make stt

Installing your own Binaries

After building, the library files and binary can optionally be installed to a system path for ease of development. This is also a required step for bindings generation.

PREFIX=/usr/local sudo make install

It is assumed that $PREFIX/lib is a valid library path, otherwise you may need to alter your environment.

Install Python bindings

Included are a set of generated Python bindings. After following the above build and installation instructions, these can be installed by executing the following commands (or equivalent on your system):

cd native_client/python
make bindings
pip install dist/stt-*

Reference documentation is available for the Python bindings, as well as examples in the STT-examples repository and the source code for the CLI tool installed alongside the Python bindings.

Install NodeJS / ElectronJS bindings

After following the above build and installation instructions, the Node.JS bindings can be built:

cd native_client/javascript
make build
make npm-pack

This will create the package stt-VERSION.tgz in native_client/javascript.

Install the CTC decoder package

To build the coqui_stt_ctcdecoder package, you’ll need the general requirements listed above (in particular SWIG). The command below builds the bindings using eight (8) processes for compilation. Adjust the parameter accordingly for more or less parallelism.

cd native_client/ctcdecode
make bindings NUM_PROCESSES=8
pip install dist/*.whl

Building CTC Decoder for training on unsupported platforms

We only support building CTC Decoder on x86-64 architectures. However, we offer some hints on building the CTC decoder on other architectures, and you might find some help in our GitHub Discussions.

Feedback on improving this section or usage on other architectures is welcome.

First, you need to build SWIG from scratch, from the master branch. Our pre-built binaries are built from the tree 90cdbee6a69d13b39d734083b9f91069533b0d7b.

You can supply your prebuild SWIG using SWIG_DIST_URL

Moreover you may have to change PYTHON_PLATFORM_NAME corresponding to your platform.

# PowerPC (ppc64le)
PYTHON_PLATFORM_NAME="--plat-name linux_ppc64le"

Complete build command:

SWIG_DIST_URL=[...] PYTHON_PLATFORM_NAME=[...] make bindings
pip install dist/*.whl

Cross-building

RPi3 ARMv7 and LePotato ARM64

We support cross-compilation from Linux hosts. The following --config flags can be specified when building with bazel:

  • --config=elinux_armhf for Raspbian / ARMv7

  • --config=elinux_aarch64 for ARMBian / ARM64

So your command line for RPi3 and ARMv7 should look like:

bazel build --workspace_status_command="bash native_client/bazel_workspace_status_cmd.sh" -c opt --config=elinux_armhf //native_client:libstt.so

And your command line for LePotato and ARM64 should look like:

bazel build --workspace_status_command="bash native_client/bazel_workspace_status_cmd.sh" -c opt --config=elinux_aarch64 //native_client:libstt.so

While we test only on RPi3 Raspbian Buster and LePotato ARMBian Bullseye, anything compatible with armv7-a cortex-a53 or armv8-a cortex-a53 should be fine.

The stt binary can also be cross-built, with TARGET=rpi3 or TARGET=rpi3-armv8. This might require you to setup a system tree using the tool multistrap and the multitrap configuration files: native_client/multistrap_armbian64_buster.conf and native_client/multistrap_raspbian_buster.conf. The path of the system tree can be overridden from the default values defined in definitions.mk through the RASPBIAN make variable.

cd ../STT/native_client
make TARGET=<system> stt

Building libstt.so for Android

Prerequisites

Beyond the general prerequisites listed above, you’ll also need the Android-specific dependencies for TensorFlow, namely you’ll need to install the Android SDK and the Android NDK version r18b. After that’s done, export the environment variables ANDROID_SDK_HOME and ANDROID_NDK_HOME to the corresponding folders where the SDK and NDK were installed. Finally, configure the TensorFlow build and make sure you answer yes when the script asks if you want to set-up an Android build.

Then, you can build the libstt.so using (ARMv7):

bazel build --workspace_status_command="bash native_client/bazel_workspace_status_cmd.sh" --config=android_arm --action_env ANDROID_NDK_API_LEVEL=21 //native_client:libstt.so

Or (ARM64):

bazel build --workspace_status_command="bash native_client/bazel_workspace_status_cmd.sh" --config=android_arm64 --action_env ANDROID_NDK_API_LEVEL=21 //native_client:libstt.so

Building libstt.aar

In order to build the JNI bindings, source code is available under the native_client/java/libstt directory. Building the AAR package requires having previously built libstt.so for all desired architectures and placed the corresponding binaries into the native_client/java/libstt/libs/{arm64-v8a,armeabi-v7a,x86_64}/ subdirectories. If you don’t want to build the AAR package for all of ARM64, ARMv7 and x86_64, you can edit the native_client/java/libstt/gradle.properties file to remove unneeded architectures.

Building the bindings is managed by gradle and can be done by calling ./gradlew libstt:build inside the native_client/java folder, producing an AAR package in native_client/java/libstt/build/outputs/aar/.

Please note that you might have to copy the file to a local Maven repository and adapt file naming (when missing, the error message should states what filename it expects and where).

Building C++ stt binary for Android

Building the stt binary will happen through ndk-build (ARMv7):

cd ../STT/native_client
$ANDROID_NDK_HOME/ndk-build APP_PLATFORM=android-21 APP_BUILD_SCRIPT=$(pwd)/Android.mk NDK_PROJECT_PATH=$(pwd) APP_STL=c++_shared TFDIR=$(pwd)/../tensorflow/ TARGET_ARCH_ABI=armeabi-v7a

And (ARM64):

cd ../STT/native_client
$ANDROID_NDK_HOME/ndk-build APP_PLATFORM=android-21 APP_BUILD_SCRIPT=$(pwd)/Android.mk NDK_PROJECT_PATH=$(pwd) APP_STL=c++_shared TFDIR=$(pwd)/../tensorflow/ TARGET_ARCH_ABI=arm64-v8a

Android demo APK

Provided is a very simple Android demo app that allows you to test the library. You can build it with make apk and install the resulting APK file. Please refer to Gradle documentation for more details.

The APK should be produced in /app/build/outputs/apk/. This demo app might require external storage permissions. You can then push models files to your device, set the path to the file in the UI and try to run on an audio file. When running, it should first play the audio file and then run the decoding. At the end of the decoding, you should be presented with the decoded text as well as time elapsed to decode in miliseconds.

This application is very limited on purpose, and is only here as a very basic demo of one usage of the application. For example, it’s only able to read PCM mono 16kHz 16-bits file and it might fail on some WAVE file that are not following exactly the specification.

Running stt via adb

You should use adb push to send data to device, please refer to Android documentation on how to use that.

Please push 🐸STT data to /sdcard/STT/, including:

  • output_graph.tflite which is the TF Lite model

  • External scorer file (available from one of our releases), if you want to use the scorer; please be aware that too big scorer will make the device run out of memory

Then, push binaries from native_client.tar.xz to /data/local/tmp/ds:

  • stt

  • libstt.so

  • libc++_shared.so

You should then be able to run as usual, using a shell from adb shell:

user@device$ cd /data/local/tmp/ds/
user@device$ LD_LIBRARY_PATH=$(pwd)/ ./stt [...]

Please note that Android linker does not support rpath so you have to set LD_LIBRARY_PATH. Properly wrapped / packaged bindings does embed the library at a place the linker knows where to search, so Android apps will be fine.

Delegation API

TensorFlow Lite supports Delegate API to offload some computation from the main CPU. Please refer to TensorFlow’s documentation for details.

To ease with experimentations, we have enabled some of those delegations on our Android builds: * GPU, to leverage OpenGL capabilities * NNAPI, the Android API to leverage GPU / DSP / NPU * Hexagon, the Qualcomm-specific DSP

This is highly experimental:

  • Requires passing environment variable STT_TFLITE_DELEGATE with values of gpu, nnapi or hexagon (only one at a time)

  • Might require exported model changes (some Op might not be supported)

  • We can’t guarantee it will work, nor it will be faster than default implementation

Feedback on improving this is welcome: how it could be exposed in the API, how much performance gains do you get in your applications, how you had to change the model to make it work with a delegate, etc.

See the support / contact details